DEREK L. MANNS DEREKMANNS@YAHOO.COM http://www.derekmanns.com Plano, Texas 75074 973-454-4933 5000 K Ave. Apt. 2826 Skills Level Editors: Unreal Engine 3, Unreal 2K4, Hammer, Radiant: [Quake II and III, DOOM 3], Tomb Raider, AOM Software: 3D Studio Max, Photoshop CS, PerForce, SketchUp, Microsoft Office, Project, Visio Scripting / Programming: Kismet, Unreal, DOOM 3, Call of Duty, Half-Life 2, VB Script, ASP, LUA, JavaScript, CSS, Perl, PHP, CGI, XML, Java, J2ME, C++, Visual Basic, x86 Assembly Game Experience DeVry University – Associate Professor 01/08 - Present • Instructor for the GSP Game & Simulation Programming Program • Teaching UE3 Level editing with RoboBlitz • 3ds max Modeling and Audio standards for gaming GEARBOX SOFTWARE / UBISOFT LEVEL DESIGNER ALIENS: COLONIAL MARINES FPS / Unreal Engine 3 09/2007 – 07/2008 BROTHERS IN ARMS: HELL’S HIGHWAY • Primary responsibility: Support and build levels and assets in the UE3 engine for the XBOX360, PS3, and PC Level optimization, build static mesh components, particles, UI Scenes, language localization, matinee, material and sound cue editing, for testing and final cook to the XBOX360, PS3, and PC systems utilizing Perforce software. N-FUSION / MIDWAY LEVEL DESIGNER HOUR OF VICTORY FPS / Unreal Engine 3 Level Designer 01/2007 – 07/2007 • Primary responsibility: Support and build levels and assets in the UE3 engine for the XBOX360 • Level optimization, build pre-fabs, particles, UI Scenes, Bink Video importing, language localization, matinee, material and sound cue editing, for testing and final cook to the XBOX360 system through the network neighborhood AMERICA’S ARMY MILITARY SIMULATION / Map Pack / Unreal 2k4 Engine 07/2006 – 09/2006 • Primary responsibility: Build a complete level for the final content release of a map pack THE GUILDHALL at SOUTHERN METHODIST UNIVERSITY 01/2005 – 06/2006 Certificate in Digital Game Development: Level Design SHANTYTOWN Action / Adventure Total Conversion for Half-Life 2 • Primary responsibility: Game play, scripting, and dialogue in all levels of the game THE SUIT Half-Life 2 / Solo Project 01/2005 – 06/2006 • Build a single level using in-game assets, BSP, lighting, detailing, scripting, and optional modeling based on a game design and level design document SANDSTORM FPS / Action Project for Call of Duty 07/2005 – 12/2005 • Primary responsibility: Game play elements and scripted events THE EXTERMINATOR Doom 3 / Solo Project 07/2005 – 12/2005 • Build a single level using in-game assets, BSP, lighting, detailing, and scripting based on a game design and level design documentation MYTHOS FPS / Multiplayer Project for Unreal Tournament 2K4 04/2005 – 06/2005 • Primary responsibility is was to build one complete level for the Greek themed team project D.R.O.P 2D Side Scrolling for Scrolling Game Dev Kit 01/2005 - 03/2005 • Scrolling Game Development kit was utilized to build a game based on a three part story with custom sprites and texture for game play on a Visual Basic Engine with a VB Script front end for game play customization SONY COMPUTER ENTERTAINMENT AMERICA INC 06/05 - 12/05 Beta Tester / Gamer Advisory Panel • Test beta versions for Gold release: Socom U.S. Navy Seals Fireteam Bravo (PSP) and Ratchet Deadlocked (PS2) Marketing Representative Wizard World Conference 11/05 • Demonstrated mechanics of games developed by Sony for the PS2 and PSP ED MAGNIN & ASSOCIATES - Game Tester / Quality Assurance 06/05 – 11/06 • Vegas Casino game developed on the Nintendo DS handheld gaming system EB GAMES - Sales Associate / Certified Game Pro 04/04 – 11/07 • With my certified game expertise, I was responsible for the promotion and selling of games, consoles, and accessories Work Experience ATI – ADVANCED TECHNOLOGY INSTITUTE – Instructor 02/03 - 02/04 • Instructor for the Professional CIW (Certified Internet Webmaster) modules. DIGITAS LLC - Senior Programmer Analyst / Web Developer 07/00 - 11/01 • Build new websites and additions to existing websites using a number of skills listed above. Sites included: American Express, NBA, Williams-Sonoma Pottery Barn Kids, Morgan Stanley, Fleet Bank, Captain Morgan, GM, and Wolters Kluwer ISSAC HAYES ENTERTAINMENT - Webmaster 06/00 - 08/00 • Coordinate and maintain information on site for R&B singer, actor, disc jockey, and the voice of chef on South Park FEDERAL RESERVE AUTOMATION SERVICES - Data Center Specialist 04/93 - 06/00 • Maintained mainframe environment, built and maintained intranet for documentation assistance to district banks EDUCATION DeVry University’s Keller School of Management 07/2005 – Present Masters: Information Systems Management Graduation December 2010 THE GUILDHALL at SOUTHERN METHODIST UNIVERSITY 01/2005 – 06/2006 Certificate in Digital Game Development: Level Design KEAN UNIVERSITY – B.S. Computer Science Information Systems 2002